You gave me an idea: add story mode in my game. Players will be able select "classic" (no story) or story mode from the main menu. But i won't add it this year, i have a lot of plans: game save, bots, online-multiplayer...
Thank you very much. I think it'll be very nice...
I like your game! Do you plan for there to be a plot, or is it more of a chess style game?
My game is a game without any plot. I want it to be a chess style game with economy elements.
PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it
Hi
I decided i want to rename this blog and my studio from Nava and Mantyi respectively to Chapa
Why? Because it's my nickname in some online games. It's familiar to me and i think it sounds better than Nava or Mantyi
In the next few days i'll be renaming this blog, my itch.io and github account and creating a new youtube channel. I already renamed my discord account
Now i'm CHAPA
Also i'm going to release beta 0.0 next week
New links: itch.io, github, new youtube channel
Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))
Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper
But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.
Hi there!
I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))
Let's look at the results:
Tumblr (2 votes):
. . . . user variants: 100%
. . . . . . . . Variants:
. . . . . . . . . . 1. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks will be
. . . . . . . . . . 2. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks production
Discord:
. . . . 'this' and 'next': 100%
We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:
But you can still suggest your own variants
This weekend i'll just be fixing bugs so i may not post a devlog
Added attacks and their descriptions. But I still can't decide on the names of stats.
I added the ability to block player type change. Also i decided to redraw the demolition animation because i thought it looked little weird
I created a simple algorithm for constructing buildings. It can construct factories, military plants and military units on the safest cells.
Also fixed bugs in the algorithm for calculating cell safety (distance from border)
Added an attacks menu but it is not completed yet
"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...
I was inspired to create this game by marble wars, in particular the MIKAN channel. I watched them and cheered on teams. I got upset if my team lost. I thought my team lost because i can't control it. I decided to create a game is similar to marble wars but it's played by players this game, not random chance...
Join the game's discord server
I've added players stats. Now buildings generate growths which, in its turn, generate scores. But I have problems with the text.
I may not publish a new post next week because I'll be busy with other things and the workload, that I want to do, is very big.
Now you can drag and drop cursor in text fields
PS: while i was doing it i often regretted i using defold... because it doesn't has nodes ready... it's so scary...