Ok, so chances are none of you know a damn thing about JJK, but I started writing this fic on a whim, so I may as well tell you all about it:
Gregor as a jujutsu sorcerer. After the Underland, his parents just decided to get the hell away from that place that stole away their kids and shoved them into some war by moving to Japan. And then their son gets dragged into the world of Jujutsu sorcery, which adds an interesting parallel into the mix.
Not sure if I'll give him a technique or not, but I kinda like the idea of him just going at all the curses Japan has to offer with nothing but his skill with a sword and cursed energy manipulation. BUT what I could also do is give him some kind of curse bond, like Ares or maybe even the Bane, like how Yuta fights alongside Rika.
I'm honestly thinking of sending him to the Kyoto school to even out the scoreboard, as a rager with cursed energy on their side could start to even things out, along with Mechamaru and Todo. He could also act as opposition to the higher ups and Principal Gakuganji, though I wouldn't be surprised if he got scouted by Gojo and taken to Tokyo, where Kusakabe could've helped train him (although Kusakabe seems to have taught Miwa so it's not really a deal breaker if Gregor goes to Kyoto).
I also have some ideas about him finding a curse on accident at first, then as he fights it he ends up channeling cursed energy through his rage, which allows him to kill it, before a sorcerer and/or a window show up, as they intended to kill it before he showed up, which leads to him getting enrolled.
So yeah. Came out a bit longer than intended, and most of you probably have no idea what I'm talking about, but what do you guys think? Any other ideas? Thinking of calling it "The Cursed Warrior", but I might choose another name if I find or come up with a better one.
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
How would yall feel about tuc homebrew stuff?
Have created a new novel-writing approach for myself that I am calling Very Gentle Writing. Very Gentle Writing is an approach for people who live nearly every waking second in self-castigation and actually need peaceful slowness to unleash their creativity.
Very Gentle Writing does not set staggering word count goals and then feel bad about it. No! Very Gentle Writing for me sets an extremely low word count and then feels magnificently productive when the low bar is exceeded (which is easy…it’s a low bar, I mean really low).
Very Gentle Writing is about saying hey yo maybe I just want to listen to a chill playlist for a while and feel one sentence spill out. Go me!
Very Gentle Writing is kind of about realizing I have a really limited amount of time to write in between work, and adulting, and taking care of a thousand life responsibilities, and trying to heal&deal from trauma in 2020. So I want that writing time to be….just…..nice.
Very Gentle Writing means I have a goal of enjoying every single time I sit down to write. Really. I use all the fun words first.
Very Gentle Writing came to me as an idea when I started to think about how as someone actively trying to recover from a lot of lifelong trauma, the usual word harder!! Work harder!! mantras in the world of “people doing hard things” didn’t motivate me at all, they only hurt me. I truly need a voice saying work less hard, personally.
MY NAME IS PERCY ATREDIES, DUKE OF ARAKIS
Why hello there, fellow fixation=obscurity of fandom-er
Why can’t I hyper fixate on, like, the MCU or HP or something with a huge fandom. No! Instead my brains like “Yano these books/movies with little to no fandom? Yea that’s the stuff.”
Hello Gregor The Overlander and Michael Vey fandoms. How are you today? And an honorable mention to the nonexistent Dull Boy (book) fandom. I wish you existed.
I mean, obviously I draw for WOF but that’s just for art, i like dragons and designing, I don’t really care much for the story. And then BMC but I wouldn’t say the fandoms small just not quite the MCU or Harry Potter.
new meme template right there
im making a tuc-epic animatic and here is my VERY important preview for the fans
And we must make them hot, or course
Creating a villain is a delicate art, much like crafting a masterpiece. To ensure your antagonist leaps off the page with depth, consider these essential elements for your villain checklist:
Motivation: Every great villain is driven by a potent motivation, one that fuels their actions and sets them on their dark path. Explore their backstory and unearth the core reason behind their villainy. Are they seeking power, revenge, redemption, or something more sinister?
Complexity: Gone are the days of one-dimensional villains twirling mustaches and cackling maniacally. Infuse your antagonist with layers of complexity and nuance. Perhaps they possess redeeming qualities or wrestle with inner conflicts that humanize their actions.
Flaws and Vulnerabilities: Despite their nefarious intentions, villains should be flawed beings with vulnerabilities. These weaknesses not only add depth to their character but also create opportunities for conflict and growth throughout your story.
Backstory: Delve into your villain's past to uncover formative experiences that shaped their present disposition. Trauma, betrayal, or societal pressures can all contribute to their descent into villainy, providing rich narrative fodder for exploration.
Goals and Ambitions: Just as heroes strive for noble objectives, villains pursue their own twisted goals with fervor and determination. Define what your antagonist hopes to achieve and the lengths they're willing to go to attain it, even if it means sacrificing everything in their path.
Antagonistic Traits: From cunning intellect to ruthless brutality, equip your villain with traits that make them a formidable adversary for your protagonist. Consider how their strengths and weaknesses complement each other, creating dynamic conflicts that propel your story forward.
Relationships and Alliances: Villains don't operate in isolation; they forge alliances, manipulate allies, and cultivate relationships to further their agendas. Develop the connections your antagonist shares with other characters, be they loyal minions or reluctant collaborators, to add depth to their character dynamics.
Moral Justification (from their perspective): While their actions may be abhorrent to society, villains often believe they're justified in their pursuits. Explore your antagonist's moral code and the twisted logic that rationalizes their behavior, offering readers insight into their twisted worldview.
Arc of Transformation: Just as protagonists undergo arcs of growth and change, villains should experience their own journey of transformation. Whether it's redemption, downfall, or something altogether unexpected, chart the evolution of your antagonist throughout the narrative.
Memorable Traits: Give your villain distinctive traits or quirks that leave a lasting impression on readers. Whether it's a chilling catchphrase, a distinctive appearance, or a haunting backstory, give your antagonist elements that linger in the minds of your audience long after they've closed the book.
You're walking around on Sunday the 7th cuz that's when ur uncle's boyfriend got hit by a runaway jet ski or whatever, when you some weird kid with even weirder just chilling outside his house.
Little do you f*cking know, he's an echolocating rager who will not let you anywhere near his family, and you are about the experience what all your victims have felt, only a lot less humiliating.
Huh, people seem to like this idea. Might do a one-shot based off of this. I need something to clear my writers block anyways. Thoughts?
The Underland Chronicles, and everything is the same except people refer to the Underland as "down under", and everyone from the Underland has really strong Australia accents.
Gregor: *Falls into the Underland*
Multiple 5ft cockroaches: G'day mate!
Gregor: *Terrified screaming*
I definitely don't have any talent, but still