I was gonna wait until I finish the notes & designs for some of the Revivors designs, but I really like how this one turned out.
So you guys get to have another sneak peek:
Here’s one with Azzy for height comparison:
I’m going to be doing the Dreemur Family (& a certain skeleton) first since I have a solid idea for their designs.
I’m currently working on the ref/info character sheet for my OCs, which I’ve given names to all of them, I’ll give some information about them in a later post.
Anyway, here is a sneak peek of Mati:
I’ve decided that I’ll draw some of the Smiling/Nightmare Critter OCs in my free time, along with them interacting with the other Smiling/Nightmare Critters.
I’ll list the characters’ names in the poll below, with descriptions of each character below the poll.
Sleepy Sheepy
Sleepy was a simply a rough draft concept to replace Catnap after the scandal, but was scrapped shortly after.
Their base design was then used to create Baba Chops, by inverting the colors & changing the scent.
Their appearance was a sheep with thick white wool & black limbs, along with tan hooves & horns. They wore a cloud shaped pendant with 3 Zs in it, & would’ve had German Chamomile as their scent.
Their personality wasn’t completely developed yet, but was said to have a drowsy demeanor but was a good listener & would’ve given good advice to the Smiling Critters.
Mary Little
Mary was created from the scrapped concept of Sleepy, & was a 1991 limited edition toy to celebrate the 3-year anniversary of the Smiling Critters.
Her appearance is a lamb with short white wool & limbs, & black hooves. She wears a bell shaped pendant, & has Roman Chamomile as her scent.
Her personality is described has innocent, overly curious, & a bit naive & gullible. She views everyone has her friend & wants everyone to get along.
She’ll often try to invite the Nightmare Critters to join in the Smiling Critters’ games to feel included, but this would lead to some disagreements & tension between the Smiling/Nightmare Critters.
Skunky Funk
Skunky was a scrapped/recalled toy that was created for the Nightmare Critters toy line. She would’ve been a counterpart to Sleepy.
Her appearance is a skunk with dark blue-violet fur with white stripes. She wore a housefly shaped pendant, & has Ambergris as her scent.
Her scent was actually the reason for her being recalled, complained that it was too pungent & smelled “gross”.
Her personality is described has moody, reserved & snippy. She prefers to be alone, secretly worried that the other Nightmare Critters don’t like her. She’s very condescending towards others & very self-deprecating towards herself.
Liar-Lier
Liar-Lier was created as a counterpart for Mary Little, & was released shortly after Mary as a limited edition toy as well.
His appearance is an opossum with dark brown fur, cream face & belly fur, & peach hand, feet & tail. He wears a crossed finger shaped pendant, & has Patchouli as his scent.
He’s personality is described to be mischievous, sarcastic, & a bit of a prankster. He’s known to lie a lot to cause fights between both the Smiling Critters & even the Nightmare Critters. He loves drama.
He’s close friends with Rabie Baby, who tells him the latest gossip which he’ll then exaggerate to start fights. If he’s caught, he’ll “play dead” to startle & freak out the Smiling Critters, this trick doesn’t that well with most of the other Nightmare Critters.
So I’m starting to get back into the Undertale AUs fandom, and looking back through my past art, I found some rough pencil drawings of what I think was a ship child between Toriel & Sans along with other AUs:
After getting a lot of Undertale AU content on YouTube, mainly videos involving the Murder Time Trio, I got inspired to redesign this character and their alternate versions.
The AUs that I’m gonna be working on:
Undertale
Underfell
Underswap
Swapfell
Fellswap
Outertale
Horrortale
Dancetale
Reapertale
Dusttale
XTale
Killer AU
Dreamtale (Dream/Nightmare)
Underkeep
Birdtale
Plus anymore that you guys suggest.
Now I know alternate versions would probably not be likely in a few of these AUs, but this is more for designing and personality building between the versions.
I’ll post the redesign of the attached character, and then start working on their alternate versions.
A lil sneak peek of what’s (or rather who’s) next
Now that I got the basic idea of what the Theatre Overlords will look like, I’m gonna be doing a redraw/redesign for fix proportions, colors, and make changes in overall design.
First we have Walle, the Artist Overlord.
I used Niffty and Millie as reference for drawing the body and colors.
I shortened the length of the limbs, torso, and “horns”, I also enlarged the head. I decided to make the veins on the arm less complicated for easy reference.
I decided to add small lashes to his eye, and added bug wings since he’s based off a stag beetle.
I also adjusted/changed the colors so that they are less faded and more bright like in the show.
His eyes can pull you in
Ok so hear me out.
This is in reference to my take to Dusttale, or more accurately, the aftermath/sequel to Dusttale.
I’ve posted about this “revamp” of this AU in a previous post, but as a refresher:
This AU of an AU takes place after the events of Dusttale with some minor alterations. The story will mainly revolve around the survivors (heavily NPC based, with some main characters & my OC Vani). However, a few of the survivors try to bring back the dead by using a DT injections (much like in the game, except in this version: Alphys used Artificial Determination while the survivors use Determination collected from the human souls), also these new DT injections are mixed with the 7 human soul traits. This does work, but with some minor complications, which will be explained more in the notes.
Now to explain the question:
Basically the author of the notes is writing down their research & findings of each human souls; things like how common each trait are within humans, what injection they are used in, side effects of said injections, rpg style stats, etc. However there are 2 items of information that I might need some help on: What sound/pitch each soul trait makes &, for a hint of humor because “Undertale”, what each soul traits tastes like.
That’s where I looking to you all for assistance/headcanons for this.
*Side Note: When I say sound/pitch, I’m referring to the amount of Hertz (which I think is the measurement of sound wave frequency or pitch)*
*Side Side Note: In this AU, the red human soul trait is not Determination (since all humans have it) but instead is Willpower (I’ve seen a few saying it could be Love since its in red, but I think Willpower makes more sense)*
I already have the frequency picked for each soul, now I’m just trying to figure out what specific sound/noise they make.
Here’s what I have so far:
Color: Gold
Injection: DT-pDT PT v1.0
DETERMINATION Category: Pure DETERMINATION Injection Prototype version 1.0
Fallen Humans: All
Frequency: 0-20k+Hz
Sound Description:
Like a choir with every living thing singing
Sounds like screaming in an auditorium when distressed
Taste Description:
Similar to water that is both freezing & boiling
Color: Red
Injection: DT-WP PT v1.7
DETERMINATION Category: WILLPOWER Injection Prototype version 1.7
Fallen Humans:
Chara
Frisk
Frequency: 9.9k-10.6kHz
Sound Description:
Sizzles of an orchestra of cymbals constantly increasing & decreasing in volume
Taste Description:
Hot & salty copper
Metal sitting out in the heat
Color: Orange
Injection: DT-BV PT v1.2
DETERMINATION Category: BRAVERY Injection Prototype version 1.2
Fallen Humans:
Hiro
Isaac
Frequency: 18.9k-19.6kHz
Sound Description:
Hoard of mosquitoes quickly approaching
Taste Description:
Fresh cold sweat with a hint of cinnamon & pumpkin pie
Color: Yellow
Injection: DT-JT PT v1.6
DETERMINATION Category: JUSTICE Injection Prototype version 1.6
Fallen Humans:
Clover
Otis
Frequency: 15.9k-16.6kHz
Sound Description:
Hiss of a firework with anticipation of when said firework will explode
Taste Description:
Overly sweet & carbonated TV static flavored drink mixed with gunpowder
Color: Green
Injection: DT-KN PT v1.5
DETERMINATION Category: KINDNESS Injection Prototype version 1.5
Fallen Humans: Sam
Frequency: 6.9k-7.6kHz
Sound Description:
Taste Description:
Color: Cyan
Injection: DT-PE PT v1.1
DETERMINATION Category: PATIENCE Injection Prototype version 1.1
Fallen Humans:
Gena
Lily
Frequency: 999-1.6kHz
Sound Description:
Taste Description:
Color: Blue
Injection: DT-IG PT v1.3
DETERMINATION Category: INTEGRITY Injection Prototype version 1.3
Fallen Humans:
Dawn
Otto
Frequency: 12.9k-13.6kHz
Sound Description:
Taste Description:
Color: Purple
Injection: DT-PR PT v1.4
DETERMINATION Category: PERSEVERANCE Injection Prototype version 1.4
Fallen Humans: Yu
Frequency: 3.9k-4.6kHz
Sound Description:
Taste Description:
Here is the finished final draft for Miriam:
Also here’s the lineart for just the body as well:
spin this wheel to see your pokemon type
spin this one to see how you'll look like