Now air defense system can repel enemy attacks but only if victim has force.
Do you mind if I use the keyboard to select a tool/attack and end turn?
Hi!
The old logo looked a little asymmetrical, so i added a gradient to hide that:
You can install it right now:
I'll write devlog about all additions and changes on itch.io today or tomorrow
I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release
This a video about fixed problems and bugs:
And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns
Hi
I created the remaining "wave" animation variants. Also now different variants have different time lengths. I did this so that their speeds would be the same and look nice
PS: yes, there are some bugs with determining which animation variant should be played
Added the bots section to the settings menu and the randomness factor option
If this option is selected, bots will choose a random cell when choosing between two identical ones (which one to build on or which one to attack). This makes games little more varied
Now bots can win back their cells after they have been conquered by enemy and use shelling on adjacent enemy cells
Also bots build less air defense but this is not visible in the video because bots just don't reach the stage of building airports. To test this change, i had to help bots a little.
pre-beta 2.0 will re released July 28 at 18:00 - 19:00 GMT
PS: while i was creating this trailer, i realized that in fact i added only 1 menu and 1 language (but on 2 dialects). yes i've been developing this update for almost 3 months. i'm very productive :-{)
Hi! Sorry for the delay, i didn't have much time to develop the game last week
I decided it's not necessary to teach bots to build defense lines because them are not always effective. But i taught bots to "invest" money in building factories at the beginning of game.
I also decided to delete the cooperation page in the settings menu because i think it's not nice to ask for help directly in my game. At the moment this page is just hidden but i'm going to delete it completely in the future.
I'll publish the 1st interim on my discord server within an hour
This bot attacks random enemy cells and displays distance from border to every cell (the darker is cell, the closer it's to border).
The algorithm for calculating distance from border (enemy cells) is needed to find the safest cell for constructing buildings on them
Currently its algorithm doesn't work very well and doesn't calculate diagonal distance. I could have time to do this but i'm too lazy. This is very hard and i have to do this later ;-)
Now you can set players colors. I also remade the pause menu and drew an icon for save button.
This is pre-beta 2.0 interim-1 and i'll be releasing it on my discord server within the next hour
Added victory menu. Now my game is fully playable. I plan to start locked testing of the game soon.