Hi!
The old logo looked a little asymmetrical, so i added a gradient to hide that:
Perfectionist's paradise code
P.S. I deleted 2 empty rows in the 3rd file to make everything perfect
Turn down the volume before watching! Sorry I didn't warn you last time
Added settings menu
Hi there!
I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)
Buildings:
Attacks icons:
Logos for my game and studio were also drawn by me:
And yes, i like neon colors
I didn't add all sprites because i think that's enough
PS: what does "keep it safe for work" mean?
Edit: why do sprites look so small?
I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!
RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!
I'll go first, I'm Anubi, and I do various pixel art works!
Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))
Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper
But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.
I like your game! Do you plan for there to be a plot, or is it more of a chess style game?
My game is a game without any plot. I want it to be a chess style game with economy elements.
PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it
Added background for entry field errors. Also name entry field has become taller and now they can accommodate the letters j, g, q, y (yes now you can tell q from g 🥳)
And now entry field don't disappear in release bundles (yes this problem wasn't only on Android)
This is interim-2 and i'll post it in my discord server within the next hour
Hi there!
I have 2 ideas that i want to release: save game function and bots
Initially i wanted to add first save game function and then bots. In this case i'll number versions as beta 1.0, beta 1.1 (or 2.0) (1st number will be changed if new game is unable to read save files created by the previous version).
But maybe i should add bots first to increase the number of players? But how to number game versions in this case? Beta 0.0, beta 1.0?.. beta 1.0, post-beta 1.0?.. beta, pre?.. difficult question
So i ask you:
I'll post the same poll on my discord server. At the end i'll post results of poll in discord here and add them up with results of this to get the final result.
After i released the last update i tried to play RimWorld. I liked it. Maybe it'll become my favorite game...
Every building turns into an air defense system.
I noticed this strange bug when I started playing the game on my phone.
Added an attacks menu but it is not completed yet