It's Very Nice To Know There Are People Who Like My Work!

It's Very Nice To Know There Are People Who Like My Work!

it's very nice to know there are people who like my work!

Thank you everyone!!! ❤️

More Posts from Greedychapa and Others

1 year ago

Added pause menu


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9 months ago

Hi there!

I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)

Buildings:

Factory (gif 32x32)
Air defense (gif 32x32)
Defense line 0 (gif 32x32)
Defense line 1 (gif 32x32)
Defense line 3 (2st is just flipped 0th) (gif 32x32)

Attacks icons:

Storm (png 32x32)
Tank battle (png 32x32)
Bombing (png 32x32)

Logos for my game and studio were also drawn by me:

Game's logo (svg 256x256)
Game's logo with background (svg 192x192)
Studio's logo (svg 512x213)

And yes, i like neon colors

I didn't add all sprites because i think that's enough

PS: what does "keep it safe for work" mean?

Edit: why do sprites look so small?

I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!

RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!

I'll go first, I'm Anubi, and I do various pixel art works!

A Pixel Art Featuring Anubi, a tiny green character wearing what seems like a red and yellow poncho, along with a cap at their head. She's standing in the sidewalk, with some buildings and stairs at the back, while she's staring at the skies above them.
A Pixel Art featuring Elly, a gray colored character with a poncho that has a star at its chest, standing in a side view with her pet, Munchie, who is a dark gray blob with cat ears.
A Pixel Art featuring a tiny, chibi bunny, with a neutral expression sitting on some grass that's close to the ocean, with a port close to it. At the background, some hills can be seen, along with the sun, with both of them having silly faces.
A Pixel Art featuring two bunnies, each one sitting in the other half of a circle. Both of them are holding a different side of a broken heart, with the white bunny at the top crying in the middle of the rain. Meanwhile the gray bunny is staring at the camera, with their flace blocked by a question mark, they're also sitting in the middle of what seems like a sunny day.

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1 year ago

Added the ability to undo and redo actions. I also fixed some bugs with attacks. I don't know what color the buttons should be, that's why they are green.


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1 year ago

War & Economy has pre-beta released!

Now it's available on itch.io. Pre-beta because i'm going to release a beta version on Google Play/Steam in the future


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1 year ago

War & Economy

War & Economy

"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...


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1 year ago
Perfectionist's Paradise Code
Perfectionist's Paradise Code
Perfectionist's Paradise Code
Perfectionist's Paradise Code

Perfectionist's paradise code

P.S. I deleted 2 empty rows in the 3rd file to make everything perfect


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1 year ago

Hi!

The old logo looked a little asymmetrical, so i added a gradient to hide that:

Hi!

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10 months ago

Now i'm playing through this game

I like it. This intricate game has gloomy vibes

It could be hard to play this game but it's worth it!

Irredeamable is out!

Irredeamable Is Out!

Trailer Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic

Play Irredeamable on Gamejolt here!

About Irredeamable

Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world.

Join Irredeamable Gamejolt community here! Follow me on twitter here!

The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths. My main goal with this account is to spread awareness of the game as i work on it. I'll post threads about the game content, characters, and world, with occasional distractions such as my unhinged game design thoughts and ideas. Don`t hesitate to share thoughts and engage, i love nothing more than to talk about writing and game design.


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1 year ago

Beginning of development

Hi all! In this blog I'll tell how I develop games.

From what it began

From the beginning of this year 'til the end of July I was developing my game and by the end of July it was full-fledged and playable. But I became notice bugs I couldn't fix.

I wondered what the problem might be. I realized the problem was I wrote my game on Python, this language isn't intended for it.

Then I decided to learn a new programming language. It was originally supposed to be C#. But I couldn't run my code in the new language. I tried to do it for some days but eventually gave it up. Then I started searching the Internet for programming languages for games and came across on Lua. I learned it in just a month and started searching for an engine for it. In the Internet I knew about Defold. I'll rewrite my game exactly on it.

But I think I must introduce you to the original game first.

Initial game

Entering the game we see the main menu:

Main menu

When we press the play button we see this:

Beginning of game

I'll label the interface elements so you understand:

Labeled interface

In construction menu players select building they want to build. Its description will appear on the right. Players can build it on the game field. Buildings affect on players stats. After enemies' turn ends player gets different points. Players can also attack each other:

Blue attacks Red

Players can capture enemy buildings:

Blue captures Red player's building

Gameplay can be very intense:

Intense gameplay

To win, player must capture or bankrupt enemy:

Beginning Of Development

So I can to start development.

Interface creation

To Understand the size of game field, I drew it in Paint:

Game field in Paint

Its size - 436x220 pixels. I created the project, set it up and set size like a field in Paint but with padding around the edges:

Window 436x220

I added a simple main menu and made the game opens when the button was pressed:

Simple main menu

It's time to make the interface. I spent a lot of time on it. Since the system font only supports English, I added my own Noto Sans based font. It's what I made:

Interface

But whet I opened it full screen, I saw this:

Full screen interface

Yes, I didn't add anchors on purpose, to interface elements don't blur to different directions.

My first post ends. If you have any ideas for improving the content, write them in the comments, I'll read them.

Goodbye!


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1 month ago

Renaming blog

Hi

I decided i want to rename this blog and my studio from Nava and Mantyi respectively to Chapa

Why? Because it's my nickname in some online games. It's familiar to me and i think it sounds better than Nava or Mantyi

In the next few days i'll be renaming this blog, my itch.io and github account and creating a new youtube channel. I already renamed my discord account

Now i'm CHAPA

Also i'm going to release beta 0.0 next week

New links: itch.io, github, new youtube channel


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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